About a month ago, something terrible happened. I got an email suggesting I review No Zombies Allowed, an iOS game by Booyah, Inc. Not the first time I’ve been attracted to the wiles of a Booyah game (See: me in Las Vegas more interested in buying local landmarks on My Town 2 then actually enjoying my time in Vegas) but this is probably the first time I let one of the games suck my brain out for really long chunks of time.
The basic premise of the game is this: You are a survivor during the zombie apocalypse. You must rebuild. Starting off at the gates, you have to earn coins and supplies to build housing and businesses, expand your territory, defend against the zombies at the gates, and go on supply runs. Everything in the game has a set time for completion. As you progress in the game you find things like constructing buildings costing more and taking longer.
Like most other “Free” iOS games, you have the option of purchasing in-game currency using real-world cash. In No Zombies Allowed, they call these bucks. Something admirable about the game is that they make a decent amount of bucks attainable in ways other then spending your hard earned dough. You get a certain number of bucks for completing achievements, rescuing survivors trapped in a random port-a-potty, and saving survivors fleeing zombies during your supply runs.
One of the more adorable iOS zombie games, with rich and often funny graphics, amusing businesses with names that frequently have to do with zombie/survivalism/horror pop-culture references. (Thriller Dance Studio… teehee)
The biggest problem with the game is how easy it is to build up to spending a lot more time then you originally wanted playing. What should have been a game restricted to my bathroom visits quickly spiraled out of control and took over. “Just one more supply run, just one more, then I swear I’m done…”
This delightful time-waster available on iPhone.